sorry i misstranslated key for button, for your case its a bit diffrent:
possible scene structure:
rootnode
\mybtn
\my_lbl
then add script to the root_node. from here you got two possible ways:
A: via code (i prefer this way):
func _ready():
my_btn.connect("pressed",self,"on_my_func_name_pressed")
func on_my_func_name_pressed():
#code to increment label, thats the easy part anyway
B: via ide:
-click on my_btn
-click on the node tab
-choose the signal-
-click connect
-click connect in the dialog window that poped up
if you dont change the defult settings a method will be created. in this method you can do the increment stuff.
sorry for the initial confusion :(