Here is my code
extends Navigation2D
var speed = -0.2
var velocity = Vector2.ZERO
var spawnX = RandomNumberGenerator.new()
var score = 0
func ready():
pass
func process(delta):
movelocal_x(speed)
func enemySpawn():
spawnX.randomize()
var xSpawn = spawnX.randfrange(-720.0, 1000.0)
var Enemy = load("res://Enemy/Enemy.tscn")
var enemy = Enemy.instance()
getparent().add_child(enemy)
func onHurtboxareaentered(area):
score = score + 1
queue_free()
print(score)