This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

JacobianEntrySW: Condition "mAdiag <= realt(0.0)" is true.

Getting hundreds of these errors per second. I'm seeing lots of connected RigidBodys, with (mostly) 6DOA joints.

I have absolutely no idea what this means. I know its something to do with joints, but no idea what. The message is too abstract to fix the issue. This clogs up memory - after 10 mins my project will crash.

Here is the entire paste from the debugger

E 0:00:00.967 JacobianEntrySW: Condition "mAdiag <= realt(0.0)" is true.
<C++ Source> ./servers/physics/joints/jacobianentrysw.h:91 @ JacobianEntrySW()

Godot version 3.3.2
in Engine by (12 points)

Unfortunately not an answer to this issue but you should definitely report this here:

https://github.com/godotengine/godot/issues/42719

he works on the engine and maybe has an answer to this.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.