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0 votes

JacobianEntrySW: Condition "mAdiag <= realt(0.0)" is true.

Getting hundreds of these errors per second. I'm seeing lots of connected RigidBodys, with (mostly) 6DOA joints.

I have absolutely no idea what this means. I know its something to do with joints, but no idea what. The message is too abstract to fix the issue. This clogs up memory - after 10 mins my project will crash.

Here is the entire paste from the debugger

E 0:00:00.967 JacobianEntrySW: Condition "mAdiag <= realt(0.0)" is true.
<C++ Source> ./servers/physics/joints/jacobianentrysw.h:91 @ JacobianEntrySW()

Godot version 3.3.2
in Engine by (12 points)

Unfortunately not an answer to this issue but you should definitely report this here:

he works on the engine and maybe has an answer to this.

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