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+1 vote


is there a way to retrieve informations stored in a gltf file thanks to the export_extras=True option of the Export Scene Operator of Blender ?
If so, can we retrieve several of them ? And how to access them ?

My goal would be to include there during export some file hierarchy information used to organize the files in a PostImport Script.

Godot version v3.3.2.stable.official
in Engine by (13 points)

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