This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

Just downloaded Godot v3.3.2 for Windows.

Created a new project, added a Sprite as root node into my scene, put the default icon.png as texture and added a gdscript to the Sprite and here a strange thing is happening so now I just print out if ui_up is pressed.

extends Sprite
func _process(delta):

For some reason this evaluates to True right after I start it with F5. If I press UP and release it it becomes False and after this all working fine until I restart the game. But starting again with F5 it starts with True again (actually first will be False and Trues right after that). Also after start if I move the game window with my mouse it goes to False and behaves normally. But start usually starts with one False and right after that all True. ui_left/right/down are all OK they are False by default.

Godot Engine v3.3.2.stable.official -
OpenGL ES 2.0 Renderer: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2
OpenGL ES Batching: ON


I tried to unplug my keyboard but it is the same. Not sure why this window is receiving that key event. If I export it to exe and run it is the same. But it is not happening in a VMware Windows client on the same host. I was thinking that maybe Kaspersky is doing some funny thing so disabled it but still the same.

In my Input Map I have this:
- Up
- Device 0, Button 12 (D-Pad Up)

I had one Xbox 360 wireless receiver connected to USB but I plugged that out. I also have an Xbox One controller connected wirelessly but it is turned off. I also have a VJoy Virtual Joystick to control the smoothness when playing with Flight Simulator but the actual Joystick is not connected at the moment, so not sure what is Device 0. I have a feeling that some of these devices are messing something up.

Any idea what can I check? Tried to uninstall some of the drivers of these controllers but not really sure which one it is.

Godot version v3.3.2
in Engine by (12 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.