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0 votes

This is probably something really stupid that i'm not seeing, and the code is really simple. I have this code on my StaticBody2D:

extends StaticBody2D

func _ready():
    pass # Replace with function body.

func _physics_process(delta):
    if Input.is_action_just_pressed("ui_left"):
        get_node(".").constant_linear_velocity = -50

And everything works fine UNTIL i press ui_left, which gives me this error:

Invalid set index 'constantlinearvelocity' (on base: 'StaticBody2D(Belt.gd)') with value of type 'float'.

Any ideas?

EDIT: my silky smooth brain just figured out that it wants a Vector2 from me, i am sorry for wasting your time

in Engine by (15 points)

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