This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

Hello, I am creating a room like the binding of Isaac

calldeferred(removechild, ...) and calldeferred(addchild, ...) to change the room every time the door is opened.

But even if I check the remote, there is nothing wrong, but this error pops up in the debugger.

[Condition "!isinsidetree()" is true. Returned: false]

I wrote the above mechanism by loading the instance stored in the Level1 scene room array from Door.gd.

Sorry to my awful English, Thank you.

Godot version 3.3.2
in Engine by (79 points)

1 Answer

0 votes
Best answer

Hi,
this looks like you are doing something with the object before it is in the tree.

If you create an instance and add it via add_child you have to wait unitl it signals "ready" to actually be sure it is initialized correctly.

by (4,088 points)
selected by

signal "Ready"!

I wasn't thinking about the signal in the first place. Thank you!

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.