Hello, I am creating a room like the binding of Isaac
calldeferred(removechild, ...) and calldeferred(addchild, ...) to change the room every time the door is opened.
But even if I check the remote, there is nothing wrong, but this error pops up in the debugger.
[Condition "!isinsidetree()" is true. Returned: false]
I wrote the above mechanism by loading the instance stored in the Level1 scene room array from Door.gd.
Sorry to my awful English, Thank you.