Unexpected token: Identifier: velocity and Unexpected token: Identifier: move_and_slide

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By CarlPlayz

extends KinematicBody2D

var score : int = 0

var speed : int = 200
var jumpForce : int = 600
var gravity : int = 800

var velocity : Vector2 = Vector2()

onready var sprite : Sprite = get_node(“Sprite”)

func _physics_process(delta):

velocity.x = 0

if Input.is_action_pressed("move_left"):
	velocity.x -= speed
if Input.is_action_pressed("move_right"):
	velocity.x += speed

move_and_slide(velocity, Vector2.UP) #When i add velocity it changes to Unexpected token: Identifier: velocity, if there is no velocity it becomes Unexpected token: Identifier: move_and_slide