Hi, I am (for some reason) trying to remove the base types from the editor using a plugin. I am trying to rewrite the nodes that I often need to use, and remove the ones I never use (like ARVR). I have already tried doing something like this:
tool
extends EditorPlugin
func _enter_tree():
remove_custom_type("Spatial")
func _exit_tree():
pass
What I want to be left with is just the Node
node, and nothing else, so that I can rewrite the rest. If someone knows how to do something like this/what I am doing wrong, I would be eternally grateful.
Thank you.