0 votes

Hey everyone,

I am going to create a shader which scales 2d sprites based on the current camera/ player position to achive an parallax effect.

Is there an efficient way to provide the camera position (the active camera for a viewport) for all objects which have the shader applied or do I have to subscribe all objects to a list where the shader param get altered on each timestep manually?

Thanks in advance.

Godot version 3.3.2
in Engine by (36 points)

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