I get an error, set cell on null instance:
extends Node2D
var randNumber : int
func _ready():
randomize()
randNumber = randi() % 100 + 1
var wall = get_node("../TileMap")
var grass = get_node("../TileMap2")
if randNumber > 50:
wall.set_cell(0,4,-1)
grass.set_cell(0,4,0)
wall.update_bitmask_area(Vector2(0,4))
grass.update_bitmask_area(Vector2(0,4))
I also tried with: - after extends Node2D, same error
onready var wall = get_node("../TileMap")
onready var grass = get_node("../TileMap2")
so... how to put a child node in a variable?
I know, I could just go in and do $TileMap.set cell and $TileMap.updatebitmaskarea and it would work but I'm used to put everything in a variable.