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0 votes

I have a weapon node as a child of my character and I only want to inherit the position but not the character's rotation setting the global_rotation in process is not working because the parent is animated with the AnimationPlayer node.

Godot version v3.3.1.stable.official
in Engine by (454 points)
edited by

1 Answer

+1 vote
Best answer


Make sure AnimationPlayer is located higher in scene hierarchy, so its update happens earlier, then for nodes below.
Something like this:

|- AnimationPlayer
|- YourNode
    |- WeaponNode

Some more about it:

# YourNode
onready var weapon : Node2D = $WeaponNode

func _process(_delta: float) -> void:
    weapon.global_rotation = 15

this works for me

by (1,646 points)
selected by

thanks tried to change the AnimationPlayer node process to physics and manual but it didn't work, and the latter I don't know how to do that and Im working on 2D

Updated answer

Thanks i ended up using another method might try this later

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