I'm trying to create a StaticBody
that can be selected with the mouse input, so an Area
is needed. But the StaticBody
and the Area
requiere their own CollisionShape
. For example, this object could be a tile that you can walk on its top face and click on it to see information about or destroy it.
Am I missing something? Having two CollisionShape
that are exactly equal might be inefficient. Sometimes, it might be useful to have two different CollisionShape
, but when they are equal, not.