Hey Guys!
I am trying to find a way of loading a extern image into Godot.
I found multiple discussions about more or less the same topic, but the examples I find are only for audio files and after a few hours of googeling, experimenting and reading the docs up an down, I just can't get them to work with image files.
I know that there is no easy built-in function or anything like that in Godot right know, but for example in this thread someone is saying, importing a .png file is "simple enough":
https://github.com/godotengine/godot-proposals/issues/1632#issuecomment-709985535
I hope somebody can help me, thank you in advance!