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I'm starting to create CollisionShape via code. To do so, I use Mesh.create_trimesh_shape() and a Shape is returned in that command, so I put that Shape into the CollisionShape. Howerver, if I check the scene tree, in "Remote", I can see a MeshInstance as a sibling of the CollisionShape. Why is thing happening? Is the expected behaivour?

I put here an image of the scene tree enter image description here

Godot version 3.3
in Engine by (255 points)

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