I'm starting to create CollisionShape
via code. To do so, I use Mesh.create_trimesh_shape()
and a Shape
is returned in that command, so I put that Shape
into the CollisionShape
. Howerver, if I check the scene tree, in "Remote", I can see a MeshInstance
as a sibling of the CollisionShape
. Why is thing happening? Is the expected behaivour?
I put here an image of the scene tree 