So I wanted to make a blinking button. I used a TexturedButton node and added a child Tween node.
Then from my script, I wrote a function that I call whenever the condition for the blinking button is fulfilled.
The code is similar to this:
$tween.interpolate_property(button, "modulate:a", 1, 0, 0.3)
$tween.interpolate_property(button, "modulate:a", 0, 1, 0.1)
My problem is that whenever I call the function my button becomes transparent and remains that way.
I've even tried running just the last tween (modulate:a, 0, 1, 0.1) so that it ends up at full opacity (1) but the button still ends up being transparent.
so, I'm assuming it's a bug with the buttons?
Also, is there any way of making a blinking button in Godot, using the Button or TexturedButton nodes?