+1 vote

Hi !

I'm trying to make a pixelated game in a 3D world so I'm using Sprytile addon (Blender) to make models/maps but the imported models are blurry and shows the edges of verticles. The ressource is exported in .glb format (recommanded by Godot) and is imported by drag and drop and shows this way in Godot:

enter image description here

while the exported model in Blender and Windows File Explorer looks like this:

enter image description here

I tried a lot of reimport configuration and tweaking the material but can't get it to be right

Thanks for reading, happy developing

Godot version 3.3.2
in Engine by (54 points)

Make sure the textures aren't embedded inside the glTF file, but are stored as external textures instead. This way, you can select them in the FileSystem dock, go to the Import dock to disable Filter then click Reimport.

Thank you for your answer. I imported the .glb file and it does make an external .material file besides it. Now I can't seem to find the Filter option in the Import tab as you can see here: Screenshot

I've found the answer, thanks to Calinou for pointing Filter as the parameter to find, so for people looking for it:

Go into your Material inspector, in Emission click on the Texture > Flags and uncheck Filter.

I wish there was an option in the Import tab like Calinou said but I never got it, even when I click on the Material to reimport it (it remains blank)

1 Answer

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Best answer

(repost from comment to close the thread)

I've found the answer, thanks to Calinou for pointing Filter as the parameter to find, so for people looking for it:

Go into your Material inspector, in Emission click on the Texture > Flags and uncheck Filter.

I wish there was an option in the Import tab like Calinou said but I never got it, even when I click on the Material to reimport it (it remains blank)

by (54 points)
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