Hey all, I'm experiencing an annoying bug when trying to import a mesh for use in a gridmap.
I start with exporting from blender to a .glb file. Note the scale of 0.01 on all axis which I had to do as this mesh was quite large.

From there I import it into Godot into my gridmap source tile scene. It looks good here and the scale factor has been retained. I've also created a simple flat tile shape as a second object.

I then convert it to a mesh library which I then attach to a gridmap. When I select the flat tile shape, I can use it without issues.

However, when I select the imported cube, it ends up being MASSIVE. I've tried messing with the scale factors but it doesn't seem to have any effect.

Anyone have any ideas!?