+1 vote

I make it short, this is what I'm aiming for:
enter image description here

and in Godot:
enter image description here

Not very square, I solved this in Blender by changing the aspect ratio, which is not quite desirable in a game. A working option in Godot would be to scale the depth and the height by a multitude of 1,414 or √2 but I don't know, I'm lazy and don't want change scale for every object, can it be done via shader? I searched for aspect ratio and scaling shaders but no result so far. Or maybe someone has a more elegant way to solve this?

Godot version 3.3.2
in Engine by (173 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.