In godot version 2.1.1, which has better performance, Animated sprites using 50 images or a spritesheet with 50 frames on it using the animation player.
The reason I ask is my project is using large images in it. Each frame per character is going to be a 512x512 image at LEAST. It would be beneficial for me to use Animated sprites due to the large size, but when I last checked, animated sprites had bad performance, so I need to know if thats changed.