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0 votes


I have a mesh bundled as a .tres resource in a folder in my project and I have the filepath to it.

My question is : how do I use this path to set the mesh of a MeshInstance in code? More specifically, how do I get a mesh variable from the path? Thank you.

Godot version v3.2.3.stable.official
in Engine by (74 points)

1 Answer

+1 vote
Best answer

you can just ...

 mesh_instance.mesh = load("res://path_to_mesh.tres")
by (4,088 points)
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It worked, thank you!

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