I want to export a model under the gltf/glb format from Blender to Godot. Here is what it looks like in Blender:
Here you can see the edges around the underside and wheel arches that have been marked sharp:
And here is what it looks like in Godot:
Note how the shading around the arches doesn't work as it should and all the edges are uniformly shaded smooth. My question is simply : how do I make the edge shading data transfer from Blender to Godot using the gltf/glb format?