Hi sash,
thank you for the link and the basics, this could help.
My RigidBody
is a Sphere
, and doesn't rest on my moving KinematicBody
. I have to glue it to the KinematicBody somehow, I think the best way is to copy velocities from the KinematicBody
to the RigidBody
, but KinematicBody has no velocity properties.
Cheers
Mike
P.S.: Yes, the Sphere should use real life physics, but not on moving platforms.