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Why does my shader look like this? this is a default shader and it doesn't seem like this is standard behavior from the tutorials I've seen. It looks normal if I set it to metallic but otherwise nothing fixes it. Messing with the albedo makes it look different but doesn't resolve the issue

I'm on manjaro linux, godot 3.3.2

in Engine by (25 points)
edited by

I've had a sort of similar problem with some ImageTextues, and strange patterns appearing (windows), so I wonder if it is a much bigger problem...

1 Answer

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Best answer

It resolved after I restarted my computer, most likely it's just an artifact of my janky pc

by (25 points)
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