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0 votes

I'm looking to do something to the effect of this:

var material = self.get_node(".").get_next_pass_material()

material.set_shader_param("albedo", Color(1,1,1))


Godot version 3.3.2 stable
in Engine by (12 points)

1 Answer

0 votes

Next pass material is a property of Material, not Mesh

var mat : Material = mesh.surface_get_material(0)
var mat_next : Material = mat.get_next_pass()

Also note you probably need to cast it as ShaderMaterial.

by (1,646 points)
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