0 votes

when i try to run the game it shows me this error: Invalid call. Nonexistent function 'isactionpersede' in base 'InputDefault'.

this is the code that i am using:

extends KinematicBody2D

var speed = 3

func physicsprocess(delta):

if Input.is_action_persede("ui_right"):
    position.x += speed

if Input.is_action_persede("ui_left"):
    position.x -= speed

if Input.is_action_persede("ui_up"):
    position.y -= speed

if Input.is_action_persede("ui_down"):
    position.y += speed


sorry for bad english

Godot version 3.3.2
in Engine by (12 points)

You don't need to write pass if you have any code in the function body. And please mark exuin's anwser as right.

1 Answer

+3 votes

You have a typo. It should be is_action_pressed, not is_action_persede.

by (8,550 points)

Thanks, it's working

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