How to make iOS Bluetooth Gamepad Inputs Work

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By reconor

I have a bluetooth 8bitdo SNES controller which pairs over bluetooth to my iPhone. It works with other iOS games, and also on my Windows builds of a Godot project. However I have been unable to get iOS exports to read my device. I have tried setting the device polling to “any device” in the input mapper; explored Xcode plist options; but not having any luck.

Any pointers for getting this to work very much appreciated