+4 votes

I'm sorry to ask this question again, but I still haven't find a way to correctly mix camera zoom with parallax layers in 2D. Did I missed something? It seems that the parallax are scaled but are translated in a inconsistent manner. Could someone provide me some help?

Thank you very much !

in Engine by (109 points)

Are you able to show a gif or video of the issue?

1 Answer

0 votes

Did you make sure you disabled : Ignore Camera Zoom on your Parallax Background? That was the problem I had when using zoom.

by (14 points)

Yep I did, but it didn't helped :-)

In fact there is a bug in the update of the zoom in the parallax layer. I'm solving it and will update source code accordingly.Here is the result
https://www.facebook.com/thomas.laverne.7/videos/1938018419759450/

(I think there is still a small issue with offset)
Thank you for your answer !

I would also be quite interested in your solution.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.