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Asked By
thomas_laverne
Old Version
Published before Godot 3 was released.
I’m sorry to ask this question again, but I still haven’t find a way to correctly mix camera zoom with parallax layers in 2D. Did I missed something? It seems that the parallax are scaled but are translated in a inconsistent manner. Could someone provide me some help?
Did you make sure you disabled : Ignore Camera Zoom on your Parallax Background? That was the problem I had when using zoom.
Yep I did, but it didn’t helped
In fact there is a bug in the update of the zoom in the parallax layer. I’m solving it and will update source code accordingly.Here is the result Thomas | Facebook
(I think there is still a small issue with offset)
Thank you for your answer !
thomas_laverne | 2017-01-26 11:46
I would also be quite interested in your solution.