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0 votes

several shape collisions on a kinematic body 2d

Making ping pong game. My bat (KinematicBody2D) has several collision shapes: one for main body, and two for corners of the bat (1 and 2 on picture). How do I get to know which collision shape was hit by a ball? The ball gets put in motion by moveandcollide function.

P.S. if this is impossible with several collision shapes, then maybe there's another way?

Godot version 3.3.2
in Engine by (15 points)

1 Answer

+1 vote
Best answer

move_and_collide returns KinematicCollision object, which has collider_shape property. This property should be collision shape that your object hit (and collider property is body containing this collision shape)

by (1,656 points)
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Thanks, don't know how I missed that

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