I have a problem you certainly view a lot of time, but I don't find any good solution for me...
I want "repeat texture" when I scale (in reality I want extrude the wall) a mesh (like a wall).
But I don't know how to do that. I've tried to to import the texture image with "Repeat" flag to "Enabled" but it didn't change anything.
This is what I have :
And this is what I want :
The solution describe in this post doesn't correspond to my needed because if I want a wall of size 1m and other of 100m the texture will not the same size for the player (and I wan't create multiple materials for the same texture)
There is a same functionnality in blender with this option in blender :
Also in source engine :
We can see when he finished to scale the wall, the texture is not scaled. I fact the wall is not scaled but this is like an extrusion, and that what I want for my walls in Godot.
Thanks you all !
Note : Sorry for my very bad english. I hope my message is understandable.