Hi! what i need to know is, if there is some way to keep the 3d sprite size the same no matter how far is the camera.
I am doing an asteroid 3d game, and i have draw some red boxes in billboard mode to point where are the asteroids, but if the asteroids are far, the red boxes are tinny.
I know i could draw them in a canvas layer with the getglobaltransformwithcanvas(), but i really don't want to take that road.
thanks!