Replicating a Server interaction dynamic

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:bust_in_silhouette: Asked By Dumuz

So, I’ve been wanting to potentially try out making a game I’m working on multiplayer and I’ve read up on the overall process.

My one question is. If I have 2-3 separate Godot files to replicated server/client interaction. Will that be good enough to at least get a game ready with all the necessary script without having everything in some type of VM or online server?