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–1 vote

I'm currently following this tutorial https://www.youtube.com/watch?v=fp_XugQvOKU&t=578s and change it a little bit (to fit with my project) and get this error:

Invalid get index 'texture' (on base: 'Nil').

the problem maybe because of my Sprite is null, but I don't know how to fix it, here is my code:

var sprite
var ghost_scene = preload("res://ghosteffect.tscn")

func _process(delta):
 match state:       
    ROLL:
        roll_state(delta, sprite)

func roll_state(delta, sprite):
 self.sprite = sprite
 velocity = velocity.move_toward(roll_vector * ROLL_SPEED, ACCELERATION * delta)
 animationState.travel("Roll")
 move()
 instance_ghost()

func instance_ghost():
 var ghost: Sprite = ghost_scene.instance()
 get_parent().get_parent().add_child(ghost)

 ghost.global_position = global_position
 ghost.texture = sprite.texture
 ghost.vframes = sprite.vframes
 ghost.hframes = sprite.hframes
 ghost.frame = sprite.frame
 ghost.flip_h = sprite.flip_h

I have omitted some codes which aren't related to the sprite node, so please ask if you guys need more information (million thanks for the help!)

Godot version godot 3.3
in Engine by (58 points)

1 Answer

0 votes

I think you have to load the ghost first:

func roll_state(delta, sprite):
      instance_ghost()
      self.sprite = sprite
      velocity = velocity.move_toward(roll_vector * ROLL_SPEED, ACCELERATION * delta)
      animationState.travel("Roll")
      move()
by (80 points)

hmm do not really change any things but still thanks for lending a hand :)

I think the problem is, that you didn“t set the variable "sprite"

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