The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

–1 vote


I'm making a top down shooter. The movement is pretty standard. The arrow keys move the player and the player is rotated towards the mouse position. The controls are similar to Hotline Miami.

The issue that I'm having is I don't know how to get the players movement direction relative to the way their facing. Basically I want to be able to play the forward walking animation when they're walking towards the mouse, the backward walking animation when they're walking away from it, and the strafing animation when they're strafing. I've tried to calculate the angle of the input vector to the mouse position, but depending on the way player is rotated, this doesn't return the correct result.

Godot version 3.3.2
in Engine by (11 points)
edited by

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.