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+1 vote

I have glb files stored outside of my project, as well as potentially more coming from the network that I want to use in my application. Is there a way to import them at runtime?

If needed I can use a different file format for the models.

Godot version v3.3.3-stable.mono.official
in Engine by (64 points)

1 Answer

0 votes

I think it is possible, this page may help you.
https://github.com/godotengine/godot/issues/17848#issuecomment-423839529

by (345 points)
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