so i have a series of RectanglBoxes
i update their colors to a random color every time scene loads using this:
func update_colors():
var nodes = get_node("box").get_children()
var num = 0
for box in nodes:
rng.randomize()
var current_color = colors_array[rng.randf_range(0, 6)]
box.modulate = Color(current_color)
then i need to read each of those colors later so i wrote a function like this and its being used in a button click so im sure its after the boxes have been updated and got new random colors
func print_first_10_colors():
var nodes = get_node("box").get_children()
var num = 0
for box in nodes:
if num < 11:
var starting_point = box.color
print( starting_point )
num += 1
but the output prints same value for all 10 boxes:
0.811765,0.47451,0.47451,1
0.811765,0.47451,0.47451,1
0.811765,0.47451,0.47451,1
0.811765,0.47451,0.47451,1
0.811765,0.47451,0.47451,1
0.811765,0.47451,0.47451,1
0.811765,0.47451,0.47451,1
0.811765,0.47451,0.47451,1
0.811765,0.47451,0.47451,1
0.811765,0.47451,0.47451,1
0.811765,0.47451,0.47451,1
its printing the old color that each rectabglebox had but not the one after being updated using
box.modulate = Color(some_new_color_value)