extends Area2D
var list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
func onPlayerLaserarea_entered(area):
if area.is_in_group("enemies"): #ignore this
area.take_damage(1). #ignore this
queue_free() #ignore this
randomize()
var item
item = list[rand_range(0, list.size())]
print(round(rand_range(0, list.size())))