Trying to figure this out in Godot 4, but can't seem to understand it. Would you mind explaining this in more detail?
Currently, I'm saving a resource (player data) with a sub resource (inventory data).
Looking at the saved file in a text editor confirms that I am saving these sub resources,
or at least references of them? (I'm using the flag: FLAGBUNDLERESOURCES).
(I'll try to provide more detail once I'm next to my computer)
But anyway, upon loading this resource, I get an error saying that the sub class is hiding a script (if I remember correctly, but again, I'll double check once I'm by my PC).
So I guess the problem is, how do I load a resource which has multiple sub resources nested inside it?
Thanks, and sry for any confusion.