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0 votes

In my game I had implemented a system in gdscript where you could check what kind of area the player got in contact.
Area2D script:

var areaType = "Item"


var areaType = "Bullet"

and I could do something like this in my player script:

func on_player_area_entered():
    if "areaType" in area:
            if area.areaType =="Item":
    # get drop
            elif area.areaType =="Bullet":
    #suffer damage

Now I am trying to repplicate this in c#, how can I do it??

sorry for not perfect english.

Godot version 3.3.3
in Engine by (15 points)

This is not really answer for your question, but in GDS You can check classes itselves, with "is" keyword. If You have class_name Bullet, than You can ask "if area is Bullet"

1 Answer

0 votes
Best answer

I think what you're looking for is Groups. So an "Item" group and a "bullet" group. Any Node can be a in a certain group or groups, then you can check to see if it's part of a group and do something. See this for more details. It's similar to 'tag' in Unity and other engines.

by (52 points)
selected by

I actually figured this myself 10 mins early.
It works.

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