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Asked By | Antip |
Hi! Correct me if I’m wrong, but when you use instance and add child on a scene you add it as a child of your node, and the first child retains its name and can be referenced normally, but subsequent ones are numbered, ie their names change.
What I wanna know is what’s the best way to invariably control all these different instanced child copies of the same scene at once. For example if I have a player character that could shoot multiple bullets at a time, but with a button press I want all the bullets to perform a function from their code, what are the ways to do that?
Thanks in advance <3