I'm trying to make a dash that also disables collisions with walls, so you go through them. In the tileset I've made, the walls are on the wall layer (int 0 in collision_layer), and the ground is on int 1. The player is on both layers.
When the dash is activated, int 0 is set to false, so the player goes through the walls, which works as intended. However, the player also goes through the floor, which is a huge issue.
I've already made sure that int 1 also isn't being disabled. Why does the player still go through it? Help is appreciated.