in unity, there is a validate() method called everytime i property is changed in inspector
is there something like this for godot ?
i have a tool script that need to update things when the transform (position or rotation or scale) of a node2d is changed (and i would like in general to catch any change in inspector to update my scene for a tool script !)
i dont see any notification event happening when i change some variables
i cant find signals for this
i cant make setget method (or can i?) because its about catching any change in the transform of a node2d
Thanks for help