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My question is quite straightforward i guess, how do i get the angle a rigidbody is looking at and translate it into velocity? and/or apply velocity to its sides like a player moving mechanism? i can find almost nothing online, and all i found were about 2d

Godot version Godot Engine v3.3.3.stable.official.b973f997f
in Engine by (15 points)

1 Answer

+1 vote
Best answer

Like, apply a force in the direction your body is facing? That can be easily done. In Godot, we can use transform.basis to alter a forward force to point in the direction we are facing. Here is what the code would look like:

add_central_force(Vector3(0, 0, -50) * -transform.basis.z)
by (125 points)
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