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+1 vote

i can't do this

signal my_signal(value: float)
Godot version 3.3.2.stable.official
in Engine by (159 points)

Yep, you can't.
You can check the value's type with, for ex. if typeof(value) == TYPE_ARRAY: before sending or after receiving the signal

1 Answer

–1 vote

Try doing this

func _my_signal_func(value: float):
by (6,942 points)

But when you go to the signal window, you can see that the parameters of other signals have the type

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