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0 votes

Ok so i want to make a health bar but i already have one but its kind of stupid and is taking up a bunch of useless space and its an animation not a health bar thing. So i want to be able to get the health from the player script and get that value from the texture progress script and set value using the texture progress. I feel like this should be easier but im stupid

Godot version 3.3.3 stable
in Engine by (31 points)
edited by

1 Answer

0 votes

You can check out this great tutorial by Game Endeavor about making a health bar for your game using a TextureProgress node, and it even shows how to polish it and make it look good.


by (236 points)
  1. Yes i've gone over that video multiple times and it still dosent show how he connected the health to the texture progress
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