I previously requested help with this and got some pretty good ideas, but I need a little bit of help with one of those ideas this time.
I have a variable that is synced across all clients and contains all of the player locations that are not the imposter called, player_locations
and I need to loop through those and get the one that is closest to the current player. Then I want to send them a rpc_id(player_id, "killed")
call to that player.
Thanks in advance!