I need the player not to be able to move the blocks with swipes while the explosion chain is animating. And as soon as everything is over, the player will be able to control again.
For example, how can this be done in Defold:
msg.post(".", "acquire_input_focus") - subscribe to control
msg.post(".", "release_input_focus") - release control
I don't know how to do this in Godot's code. I only understand if I make a flag, but it's not very convenient to use it in my game.