0 votes

I'm trying to make a platformer about a snake running around and making difficult jumps and if you fail them you die. I tried using a single Area2D node for the ground so that if you fall you die and change scene this is the code:

func onArea2Dbodyentered(body):
gettree().changescene("res://Death Screen.tscn")

it's connected through an onbodyentered Signal.
I tried putting 2 of them in a single scene but it automatically changes to the death screen even when the player is not touching any of the 2. Can someone help me?

Godot version 3.3.2 stable
in Engine by (14 points)

1 Answer

0 votes
func onArea2Dbodyentered(body):

Is called then any PhysicsBody2D enters Area2d

So it goes like this.
1. Your platforms are StaticBody2D
2. One of them barely touches Area2D
3. Death screen

Use Collision layers and masks or check body parameter in if statement. (Collision layers is better, with if Area2D still calls function on every collision)

by (889 points)
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