Why do some of these labels render poorly?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Steven Vroom
:warning: Old Version Published before Godot 3 was released.


Hello, I have a problem with a score tracker gui I’m making. For some reason the labels I generate to indicate that point have been awarded differ in quality. The newer ones on the top lose detail and get better the lower they get, and I have no clue what causes it. They all have the same font. I’m currently using a dynamic font, but the problem also exist when using bitmap fonts.
Does anyone know what causes this graphical glitch, and how to fix it?

it seems like multiple Labels are created in same position.

volzhs | 2017-01-21 15:50

Thought the same thing, but the thing is that the remote inspector tells me there are only 7 labels. So I don’t know how that would be possible.

Steven Vroom | 2017-01-21 17:26

:bust_in_silhouette: Reply From: ingo_nikot

you notice that every step you go upwards the transparency fades away?

this can happen if the same image stacks on the exact positionen multiple times.

i had the same issue in 3d (costum engine) were an fire particle effect became white at the center.

Thought the same thing, but the thing is that the remote inspector tells me there are only 7 labels. So I don’t know how that would be possible.

Steven Vroom | 2017-01-21 16:11

:bust_in_silhouette: Reply From: Steven Vroom

Ah, I found my mistake. I made a mistake in a script that causes the opacity of these labels to be higher than 1.

Really annoying that the Remote Inspector doesn’t tell this…